<?xml version="1.0" encoding="UTF-8"?>
<OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd">
  <responseDate>2026-10-31T06:33:49Z</responseDate>
  <request verb="GetRecord" identifier="oai:lifeofresearch.com:167" metadataPrefix="oai_datacite">https://lifeofresearch.com/oai2</request>
  <GetRecord>
    <record>
      <header>
        <identifier>oai:lifeofresearch.com:167</identifier>
        <datestamp>2026-10-31T04:16:39Z</datestamp>
        <setSpec>type:article</setSpec>
        <setSpec>openaire</setSpec>
      </header>
      <metadata>
        <resource xmlns="http://datacite.org/schema/kernel-4" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://datacite.org/schema/kernel-4 http://schema.datacite.org/meta/kernel-4.4/metadata.xsd">
          <identifier identifierType="URL">https://lifeofresearch.com/articles/167</identifier>
          <creators>
            <creator>
              <creatorName>Darline P. Cuizon</creatorName>
            </creator>
          </creators>
          <titles><title>GAME-BASED LEARNING AND PERFORMANCE OF THE GRADE 6 LEARNERS IN MATHEMATICS: AN INTERVENTION PLAN</title></titles>
          <publisher>Life of Research</publisher>
          <publicationYear>2026</publicationYear>
          <subjects>
            <subject>Profile of the teachers</subject>
            <subject>Extent of efficacy of game-based learning</subject>
            <subject>Performance of the grade six learners in mathematics</subject>
            <subject>Challenges met</subject>
            <subject>Intervention plan</subject>
          </subjects>
          <resourceType resourceTypeGeneral="JournalArticle">Journal article</resourceType>
          <descriptions><description descriptionType="Abstract">Game-based learning is considered as one of the effective approaches in teaching particularly in mathematics in which most learners found it less interesting and a bit difficult compared to other learning areas. Thus, this study explored on the extent of efficacy of game-based learning as perceived by the learners and the performance of the grade six learners in mathematics as to self- management skills, openness to learning opportunities, and initiative and independent learning in relation to Rapid Mathematics Assessment ( RMA) BOSY and EOSY results. It also explored on the profile of the teachers in terms of highest educational attainment, number of years in teaching, and relevant trainings attended. Using a descriptive method of research, the study’s findings indicated that there was a significant improvement in learners’ performance in the EOSY result of RMA. Likewise, it was found out that the extent of efficacy of game-based learning and the performance of the grade six learners in mathematics had a significant relationship. However, in spite of the significant relationship between the two variables, there were games literacy, and teachers ‘incognizance of the game-based learning activities. Hence, an intervention plan was proposed to strengthen the utilization of game-based learning in teaching mathematics concepts to increase learners’ engagement which later on affecting their performance.</description></descriptions>
        </resource>
      </metadata>
    </record>
  </GetRecord>
</OAI-PMH>